We made a basic but challenging AI against the player, which reacts based on the strength of its hand. We believe Haskell's strong typing and convenient list comprehensions would handle such cases quite well.
Most other implementations of Texas Hold'em found online involve a large number of for-loops and complex algorithms for identifying the best possible hand ( and ). Our goal is to implement a user versus computer version of this game using Haskell, taking advantage of the simplicity of functional programming. Texas hold’em is a classic gambling game, a variation of the card game of poker.